
It also damages/destroys certain minor enemies. The maximum carrying capacity is 9, although very few are found in the game.Ī series of blue, pulsing rings surround the player, protecting them from enemies and attacks. Produces several throbbing explosions, causing extremely high amounts of damage. Shoots a constant burst of flames, dealing large amounts of damage. The player starts with this gun and can never lose it. The following weapons are common to all 4 characters: Other times, they’re available in plain sight. Sometimes, they hover across parts of the stages: Concealed behind destructible wall panels: Powerups are acquired through a variety of ways. Strangely, none of the powerup weapons are retained upon entering the next stage. Each character has 5 weapon slots, with the 5th slot being reserved for Bombs. While characters have some specific guns, 4 are shared among all 4 characters and the Default Machine Gun cannot be upgraded.

The weapon system in this game follows that of Contra: Hard Corps, with minor differences. See the Stages section of the PlayStation version of Contra: Legacy of War. The cheat codes are also slightly different. There are also some slight differences in behavior of a few of the enemies. The graphics are brighter and less detailed however, the FMV’s are smoother. This Sega Saturn port plays nearly identically to the PlayStation original.
